Since I learned about the company about one year ago, Quirky.com has become my favorite example of open innovation and customer co-creation. We had Quirky's founder, Ben Kaufman, at our MIT Smart customization Seminar earlier this year, and his presentation even made me a larger fan.
If you do not know Quirky yet, think of idea contests meeting microfinancing meeting open development. Users can suggest a new product idea (for a fee). The Quirky community then starts with some research and votes on the best ideas that should enter the next stage. Here, ideas are turned into concepts jointly by the community and Quirky's own developers. Next, again an evaluation. Passed? Then the concept is out for community financing. Only if a minimum number of customers commit with their credit card to purchase the product later, manufacturing is started, and the product will be launched.
For a more detailed description, go to their website (you have to register to see most functions) or read a great article by Rob Walker in his "Consumed" column in the NYT Magazine.
And here are my ten reasons why Quirky.com really is "best in class" in open innovation and customer co-creation.
10. Demonstrating that the crowd can co-create products which make it Time Magazine's "Innovation of the Year" (2009).
9. Proofing that a good co-creation idea can get serious VC money. With $7 million in financing, up to now, Quirky.com has become a role model and inspiration for many other start-ups.
8. Bringing us new fun products no one really needs but which all have an "I want this" appeal -- once a week.
7. Mashing-up lead users, customer co-creation, open innovation, and crowdsourcing: Co-creation to facilitate input by users/potential customers on new product ideas (most Quirky projects start with an unfulfilled need by a (lead) user). Open innovation to turn the idea into a prototype with the help of external experts who participate in technical problem solving. Crowdsourcing to coordinate and facilitate the entire process (Quirky is a great example of applying the original idea of crowdsourcing according to Jeff Howe).
6. Demonstrating how fast innovation can be -- despite the involvement of so many participants and parties.
5. Lifting the Threadless model to another level -- and developing the idea further than "just" t-shirts!
4. Providing me with a great new example of the "collective customer commitment" method we described in our 2006 pape. At Quirky, new products are only produced if a minimum amount of customers show support (commitment to purchase) the product.
3. Providing a platform for products originating from deep user insights and offering anyone the platform of turning great ideas into real products -- and profiting from it (see below). Also, if your idea does not make it to a final stage, you get a great feedback report with the consolidated community feedback and research on the idea.
2. Demonstrating a great model of "hybrid" value creation between openness and closeness. Most activities are performed by the community and are freely revealed on the platform, but Quirky provides (hierarchical) coordination and takes over the more complicated developing steps, like finalizing the design and the technical development of the product.
1. Being one of the first companies that really(!) takes external contributors serious. Ben Kaufmann told us at MIT that the core challenge when launching the company has been to develop an algorithm that provides a fair distribution of 30% of all revenues' to the community members who contributed to a particular project. In average, 1200-1500 contributors are paid per product! Such a large-scale contribution scheme still is very rare in for-profit industries -- but should become a role model for the co-creation economy.
Update (Oct 24, 2010):
A few days ago, Quirky updated its website. Here are some of the new features that directly enhance the buisness model:
- Shopping cart functionality, with clear breakdowns of which products are in development, which are in production, and which are shipping now.
- New community dashboard, which makes it easier to connect with the more than 35,000 community members.
- New evaluation format that allows users to browse, vote, rate, and comment on ideas quicker and easier.
- More ways for users to track their activity on the site.
- Change to pre-order commitments: There no longer is a default deduct to all "pre order commtments from your account, but you just leave their credit card info with them.
Hi Frank,
in adition to posting that really long comment a few minutes ago, I would like to stress that I very much enjoy your work. I've read several of your studies and articles, more recently your typology of customer co-creation from the book "New forms of collaborative innovation".
I'm researching collaborative innovation on two online innovation communities OpenIDEO and Quirky as a part of my master thesis at CBS, Denmark.
More specifically, I'm analyzing the motivations of the crowd to innovate, the rewarding mechanisms the crowd values and the tools provided for collaborative innovation. Here I'm using a wide range of literature in the fields of crowdsourcing, co-creation, user innovation, open innovation and motivational theories.
My question for you is if you have ideas for typologies or models, theories, that I could use in my analysis?
Best,
Natalie
Posted by: Natalie | August 18, 2011 at 08:01 AM
I’m also very interested in online innovation communities. My first impression of Quirky was really positive. The model seems to be interesting and viable. However, when I started to dwelve into the community and read a lot of posts from members, I noticed a lot of flaws in the current Quirky system.
First, what exactly is “social product development”? In my opinion it’s a product that is developed collaboratively, in between the members of the community and of course Quirky. However, I don’t think that Quirky provides good collaboration tools. I’m aware of the fact that people can vote on each other’s ideas, influence the name, colors and tagline. However, I’ve noticed that it is very easy to get biased. First of all, no one has the time to view and rate over 300 ideas every week, it’s quite time demanding. With so many ideas, it’s very easy to lose track and if you are to rate the uniqueness, usefulness and wow factor of all of these ideas, after some 20-30 minutes, your brain is overwhelmed.
The ideas that get selected are not necessarily the best ones because I think that:
1) People tend to vote for beautifully presented ideas, visuals, videos, etc.
2) People tend to vote for ideas with high buzz around them, comments etc. hoping that they will get selected and eventually they could earn some money.
After reading a lot of comments from community members, I’ve also come to the conclusion that not all ideas that have the highest votes and number of comments are the ones that are selected for further development, but more products that Quirky, in the end, is interested to make.
In addition, there is quite a lot of tension in the blog forums, as members are expressing their dissatisfaction with the influence system. In several occasions I’ve read posts from members complaining that they did not receive influence points even though their ideas, (which weren’t selected as a winner), or part of the concept of their ideas, are utilized in the further development of winning concepts. For me this indicates that there is a huge gap in the rewarding system. The possibility to build upon another’s idea and get influence points for that is lacking.
Another thing is that I believe Quirky is forgetting to cater for some very important motivations that drive people to innovate. Yes, we would all love to get money for our ideas/products/concepts, but there is a whole range of other intrinsic forces that drive people to participate in these innovation communities, that Quirky does not seem to take into account.
People innovate not only because they want to get cash, they innovate because they enjoy intellectual challenges, learning and skills development, self actualization, esteem, professional and personal identity, recognition, fun and enjoyment, a sense of belonging (in a community), the collaborative process with others and many more. Quirky seems to focus on one thing, money! And I do agree that for some, this model has proven to be successful, as in the case of Andrea, but of the 50.000 members, only few of them have made serious money.
Quirky don’t seem to focus on incentives that drive people to actively participate in their site, rather than money. If this is not taken care of, a lot of people will lose interest in the long run. They might not care because new people will come to join the site, but hey, this is not a sustainable model.
It seems that Quirky in the future would have to deal with a credibility issue. It smells to me as more of a competition site rather than a collaborative innovation community, where I think they should focus on tools for collaboration. There is no sense of a community on Quirky. People’s motivation to participate and innovate on the site would be much higher if they were allowed to really collaborate with each other and get recognized for that. The best ideas come from truly collaborative societies. Imagine how many unique ideas for products could see their light if more collaboration is allowed and the sense of competition is erased.
As Steven Johnson says: “an idea is a network!”.
Best,
Natalie
Posted by: Natalie | August 18, 2011 at 07:27 AM
It pretty much reminds me a French initiative that failed a couple of years ago: Crowdspirit. Its model was first based on complete crowdsourcing of the NPD-process and then on a kind of 'licensing the right to use the platform+community' for companies looking for innovation (Chanal & Caron-Fasan, 2008). The researchers have identified difficulties with such platforms (Chanal & Caron-Fasan, 2010)... and Crowdspirit doesn't exist anymore. Lack Of funding? Lack of community spirit? Feel free to discuss here, or there: http://yannigroth.wordpress.com/2011/05/13/lessons-from-the-failure-of-crowdsourcing-platform-crowdspirit/
Posted by: Yannig Roth | July 06, 2011 at 04:14 AM
Hi Frank, Quirky is one of our favorite co-creation platforms as well! Thanks for enlisting those 10 reasons. We've visualized its business model at:
http://www.boardofinnovation.com/2009/08/05/quirky-get-paid-to-influence-product-designs/
Posted by: Philippe | October 17, 2010 at 01:24 PM