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May 17, 2008

Conference invitation: 3rd International Conference on Rapid Manufacturing (RM) to be held at Loughborough University on July 9 and 10

RM-ConferenceRapid Manufacturing, also know as direct, digital, generative manufacture or additive fabrication, is one of the most exciting emergent technologies available to mass customize today. RM uses 3D Computer Aided Design (CAD) data to directly 'print' or 'grow' parts in a variety of polymeric, metallic, ceramic and organic materials. When fully implemented, it allows almost unlimited variety at no extra variable cost. Old paradigms of optimizing between switching and inventory cost will go away. While the potential of these technologies have been discussed since years, only very recently a larger scale of commercial application has begun.

The most exciting application of rapid manufacturing, in my perspective, is its enabling role for user manufacturing (previous postings on the topic). A new generation of rather cheap machines is coming to the market now promise to replicate the development we had in the printing industry: Form large printing presses to large laser printing systems to the desktop printer. The same may happen to manufacturing. From large centralized factories to decentralized plants to a factory on your desk.

The International Conference on Rapid Manufacturing (RM) is the world's only conferences focused on this trend. Organized by some core members of our mass customization community, the Rapid Manufacturing Group at Loughborough University in the UK, the conference focuses solely on the application of 'end use parts', made using additive layer manufacturing technologies.

The past events have been attended by over 150 delegates and speakers from around the world. The event provides a two day showcase of invited speakers, including the very best in both academic RM research activity and commercial RM applications. The event also plays host to a parallel technology and materials exhibition supported by leading RM systems vendors exclusively for conference delegates.

The program is divided in an academic and a business stream. Topics presented in the business track include:

- Developing a business case for customized RM
- RM for the home based market
- Ultrasonic Consolidation
- Developing intellectual property in RM product
- Pushing the boundaries of RM consumer products
- The socio-economic benefits of RM
- DMLS for high performance RM applications
- Quality management in RM using non destructive testing

The conference further will cover process and materials issues, design opportunities, management and organizational issues and industrial applications, making the conference of relevance to engineers, designers and business managers, as well as academics and researchers and RM materials and system developers.

For more information, registration, and the full program, please go to http://www.rm-conference.com/index.htm

March 31, 2008

New Blog on Mass Customization and Rapid Ranufacturing and how this will influence the design profession

MattWe dont do retro is the personal blog of Matt Sinclair, a designer based in Helsinki. I first met Matt on the MCPC 2007 conference and then again last week on a workshop in Helsinki, and he does REALLY interesting work on user co-design.

His blog mainly concerned with mass customization and rapid manufacturing, which are the areas he researching for his PhD at Loughborough University in the UK. But you’ll also find information about other subjects that interest him - lead user innovation, open source design and industrial design in general (Matt also wrote one of the most extensive MCPC 2007 reviews)!

His Ph.D. is titled "An investigation of the feasibility of product architectures to facilitate consumer-created designs in the consumer electronics industry, using rapid manufacturing technologies as an enabler"

While he expects not to be ready before Summer 2010, his early thoughts already are quite interesting:

"Rapid Manufacturing (RM) is defined as the direct production of finished parts or products, most often utilising one of a number of 3D printing technologies. ... The most important difference between rapid manufacturing technologies and traditional mass manufacturing technologies such as injection moulding is the absence of tooling. This has a number of important implications. One of the common features of mass manufacturing processes is that the means of production require substantial initial investment, however once in place the cost of manufacturing a single part or product (relative to the initial investment) is negligible. It is therefore a basic principle of mass manufacturing that as the number of parts produced increases, the cost of production of each individual part decreases. This inevitably leads to uniformity, since even small design changes require significant reinvestment in tooling.
...

Mass customisation offers the possibility of designing for niche markets, in small production runs, but it will be impossible for a designer, or even a design team, to be an expert in all these niches. Designers will therefore need to accept the necessity of inviting consumers to take part in the design process, even to design their own products. Furthermore, rapid manufacturing reduces the level of technological expertise required to design functioning parts. It is therefore likely that consumers will begin to design and produce their own products whether officially sanctioned by a brand or not.

The purpose of the traditional design process is not just to impose a uniform aesthetic however, it also refines and rejects on the basis of ergonomics, durability, integration with other products and systems, cost etc. These are all areas in which the designer’s expertise is the best tool to resolve the conflicting demands of a product brief. To make sense of the potential for multiple product variants which mass customisation offers, my hypothesis is therefore that the task of the industrial designer will in future be to create modular product architectures which define and limit the parameters of any possible design."


Go to Matt's blog here: We dont do retro

March 10, 2008

Zapfab: User-generated content meets 3D Printing

ZapfabA new Ponoko-alike company is coming from Manchester in the UK! Zapfab Ltd is a user manufacturing start up that offers a new way of delivering individualized, customized products. As other companies in this field, they are combining the creativity of user-generated content with the power of 3D Printing (fabbing).

In a press release I got today, the company is described as follows:

"User-generated content is ubiquitous throughout the internet, from weblogs to YouTube videos. Zapfab builds on this trend, by providing a website where users can easily generate unique designs for 3D objects.

3D Printing is rapidly gaining ground as a way of creating real, physical objects from 3D design data. Zapfab provides an easy way to access this technology: Once you have generated a 3D design you can choose to have it 3D printed: Zapfab will 3D print the design and deliver the finished object to you.

The Zapfab website has two main areas: the Design Catalog and the 3D Customizer. The Design Catalog contains all the designs on the site and is a repository like Google's 3D warehouse. The 3D Customizer is where the customizing takes place: Each design can be customized in different ways: color, size, pattern, etc. and the 3D Customizer contains simple controls for each of the options. So, once a user has customized a design, she can save it back into the catalog for other people to see. And then they in turn can customize and build on her design.

“We see three main groups of users for Zapfab.com,” said Julie Wood, Zapfab Director, in the press release “First, we have made the 3D Customizer really easy to use, so that anyone can create a unique, customized design in just a few minutes.

Second, there are a range of users with 3D modelling skills, who will be able to upload their designs to the site; and we aim to make it easy for them to add customizations to those designs.

Third, users with programming or scripting skill will be able to create new, highly-customizable designs. And all the designs, from the simplest to the most complex, are customizable through the same easy-to-use 3D Customizer.”

At the moment, Zapfab’s Design Catalog contains over 100 customized designs, ranging from bowls to boxes and bangles. All of the designs can be 3D printed “as is”, or freely customized. It is a nice, but at this stage not too creative collection of things. But I hope to see much more activity on their side, and given that they are located in Europe, I also will try this service by myself in the next weeks and let you know about my experiences.

March 01, 2008

Great Report on User Manufacturing, Mass Customization, and How a New Infrastructure is Providing New Opportunities for SMEs

Sme_furture_reportLast week, I got a note by Steve King, a research affiliate with the Institute for the Future. This is a non-profit research group based in Silicon Valley. Founded in 1968 by a group of former RAND Corporation researchers with a grant from the Ford Foundation to take leading-edge research methodologies into the public and business sectors, the IFTF today publishes reports to help people and companies to understand what is coming next.

They recently released a forecast report that is part of a series on the future of small business. In this report, they stress that small businesses will actively take advantage and use new manufacturing methods to create mass customized goods.

The report was sponsored by Intuit and can be downloaded on their website: http://www.intuit.com/futureofsmallbusiness/ (download Report #3)

In the report, IFTF writes about a new artisan economy that is the result of new manufacturing technologies, enabling individuals to access similar production technologies as large corporations (crafters using Ponoko, see previous posting, are a perfect example). It is a very nice summary of many of the recent trends that I have discussed here. Fabbing, blogging, user manufacturing, customization, open innovation -- it's all there and brought into a nice and coherent framework.

I especially liked the part about the new infrastructure that is enabling these developments:

"Plug-and-play infrastructures will make small businesses more competitive and successful. The ability of small businesses to take advantage of large-scale infrastructures and leverage new technologies will allow them to enter and compete in industries formerly served only by big business."

As an example, they refer to a great service that is enabling moms to become entrepreneurs, Mom Inventors, Inc.:

"For those who want to avoid teh hassle of assembling these services, firms are available to do everything for an entrepreneur. Mom Inventors Ic., for example, weill develop, manufacture, and sell quality Mom invented products throughout the United States and Europe. The mom (entrepreneur) only needs to come up with the idea, Mom Inventors will do the rest."

So I am expecting to these many more knitted marvels and clever kitchen aids on the shelves, invented by "Lead Moms".

The three developments described in the reportIn an e-mail exchange, Steve told me more about the background of the report, and stressed another implication from their research:

"A major issue we are trying to figure out is how small business relates to mass customization and user innovation. This was originally prompted by our work looking at consumer generated media - specifically blogs.

We found that the blogs with the most traffic were not authored by consumers, but by professionals. The professionals tended to fall into two categories: (1) small or independent businesses trying to build a small publishing business; or (2) professionals using blogs to promote either themselves or the goods and services of their company. Looking deeper at the second group, we found that most of them worked for small businesses.

Based on this work (which we did several years ago), we started looking at other categories. We quickly found a similar pattern of small business participation across a broad range of categories, including media (YouTube videos, etc.), open source software, crafts and small scale manufacturing (a lot of Makers at Maker Faire are small businesses, for example), financial services, etc.

Basically, we saw small businesses playing a role in almost every category where niche products and/or services were being built or highly customized. We also found a pattern of category "power users" moving from being hobbyists to starting their own small businesses. We kept seeing "prosumers" turning into small businesses, and we kept seeing small businesses somewhere in the customization value chain."


Accordingly, another area indicated in the report where small businesses will grow in the future is to serve as an innovation lab for larger corporations. Platforms like Innocentive or P&G's connect and develop program will help small businesses to sell their creativity to larger corporations in an efficient way. This may be the next wave of contract research.

Overall, a nice summary of recent trends that is worthwhile reading due its focus on small businesses.

Context: Get the full report here. http://www.intuit.com/futureofsmallbusiness/ (download Report #3)

Ponoko: Design Contest and Latest Press on User Manufacturing Enabler Ponoko

PonokoPonoko (see earlier report) gave one of the favorite presentations at the MCPC 2007 in Boston. The company is a perfect example of user manufacturing. Nic from Ponoko just informed me about their 10-day design challenge series, running from today until March 10. Each day, they ask for designs within a special category.

Being a small company, prices are not that big, but it will be lots of fun and it seems to be an easy way to test Ponoko. The Ponoko crew also can fill its assortment of user design with this project -- and thus, even if you do not win, chances are that other people like your design and you can sell it though their on-demand manufacturing system. The winner gets $1,000. 10 get $300. 25 get their designs made for free ...

For more details on the contest, go here.

Ponoko also got plenty of press in the last weeks, here is a review:

The New York Times – Tinkering at Home, Selling on the Web

The Economist – Bespoke Manufacturing – I made it my way

BBC News – The shape of things to come

Wired – (multiple articles)

MIT Technology Review – Automated Custom Manufacturing

TechCrunch – (multiple articles)

Engadget – Ponoko now live to make, market your gizmo

TrendWatching – 8 important consumer trends for 2008

Treehugger – (multiple articles)

February 02, 2008

Industry Study on State of Rapid Manufacturing and the Future of Production

A laser-sintering machineEOS, a leading manufacturer of laser-sintering systems, recently presented a market study on the state of laser-sintering technology for production tasks (called rapid manufacturing, e-Manufacturing or also fabbing). These technologies have been used pre-dominantly for prototyping tasks in the past where they allowed experimentation to a much higher degree. But their real economic impact comes from their role as a manufacturing technology, allowing custom manufacturing with no switching cost. It is now starting to compete with conventional casting technologies.

Rapid manufacturing delivers end products, functional parts and tools directly from CAD data. A laser heats and melts powdered plastics or metals layer by layer, until the build is complete and a final product can be taken out of the system. Whether it is jewelery, clothes, lamps, chairs or functional parts for components that are being manufactured, laser sintering and similar generative manufacturing technologies enable the creation of products with highly complex and filigreed structures and forms that are unthinkable geometries for conventional series production – and each piece can be customized at no additional cost.

EOS is, according to its own statement, the world-leading provider of this technology with revenues in laser-sintering of 59.7 million Euro in 2007, an increase of 14 percent compared to the previous year. This number shows that the market still is very small compared to the multi-billion market of traditional production equipment.

On the recent EuroMold Trade Show, the company conducted a survey among industry experts about the future of manufacturing. Is individualized series production from CAD data going to prevail in the future? And which technologies will drive this type of production? The answers on this survey have been published in a recent press release.

While no information is given on the number of respondents or any basic statistical validity, and the study obviously is biased due to its originator, here some quotes from the press release which address some questions I often get from readers of this blog:

33% of the respondents believe that individualized production with laser-sintering is already market-ready, while 37% predict the establishment of the technology in the market within the next three years. The rest anticipate the establishment of rapid manufacturing within five years, with only 4% seeing a lag of ten years.

EossuccessAccording to the survey, rapid manufacturing is driven by the general mass customization trend. Both industry and end consumers increasingly request individually manufactured products, creating a potential demand for mass customization of those products. And this is exactly where rapid manufacturing comes into play: 28% of those interviewed said that the trend towards individualized series production is the most important factor for the success of the technology.

Nearly a quarter of the interviewees saw greater “cost savings compared to conventional technologies”.
22% judged that rapid manufacturing will overtake traditional technologies due to “shorter product life cycles”.

EoschallengesBut rapid manufacturing with laser-sintering also faces a number of challenges: 29% of the interviewees called the limited choice of materials as the greatest barrier to implementation of rapid manufacturing technology.

Interestingly, respondents felt that the main difficulty is not so much the emerging technology itself, but rather a lack of knowledge and openness in the industry. Approximately a quarter of the respondents judged the “lack of know-how in the industry” as a hindrance. Companies are yet not aware about the technology or lack the capability to change their design and production processes in such a radical way.

Finally the interviewees were asked for their predictions about production methods 20 years in the future.
A clear majority (63%) forecast the broad establishment of mass customization in the Western world. 21% even believe that end customers will have their own mini-factories and produce their own products with rapid manufacturing. About 9% of those asked went so far as to remark that, in 20 years time, manual manufacturing will only take place on the PC.

Context:

- My previous posts on rapid manufacturing
- EOS site with case studies and more articles
- 3rd International Rapid Manufacturing Conference 2008 in the UK - I will speak there as well!

January 02, 2008

User Manufacturing Trendwatching Report

Make-it-yourself trendTrendwatching, a large trend research network, has recently published its annual briefing on the main trends for 2008. Among them is my favorite new topic, user manufacturing (other terms for the same idea are desktop manufacturing, manufacturing as a service, fabbing, ...). Named "MIY – Make it Myself" the Trendwatching crew is naming user manufacturing as the next big thing in user-created content.

"[user generated content]" is a mainstream trend now, one that keeps giving, with millions of consumers uploading their creative endeavors online, and tens of millions of others enjoying the fruits of their creativity. User-generated content, at least in the online world, has grown from a teenage hobby to an almost equal contender to established entities in news, media, entertainment and craft."
These consumers expect to be able to create anything they want as long as it is digital, and to customize and personalize many physical goods with traditional mass customization offerings. The next step in this evolution will be their desire to transfer digitally designed products into real physical goods as well.

Trendwatching is expecting that "MIY | MAKE IT YOURSELF (and then SIY | SELL IT YOURSELF) becomes increasingly sophisticated in the next 12 months".

As references, they refer to old friends which have been covered in this blog before:

# New Zealand-based Ponoko (which works like a Zazzle for 3D objects, see my original article on them here)

# Fab Lab Bcn (Barcelona) is part of the worldwide network of Fab Labs, an initiative of MIT Center for Bits and Atoms, and provides a laser-cutter, water jet, 3D printer, mini-mill and other machines for participants to use. One of Fab Lab's initiators is Neil Gershenfeld, professor at MIT and author of FAB: The Coming Revolution on Your Desktop.

# The Desktop Factory 3D printer, with a list price of USD 4,995, uses an inexpensive halogen light source and drum printing technology to build robust parts from composite plastic powder, layer by layer. Desktop Factory envisages that within three years, Desktop Factory's 3D printers will be affordable for home use.

# They also mention the Swedish design group FRONT and their Sketch Furniture project. This trio materializes freehand sketches of furniture into real options. Very nice, very expensive with a chair starting at USD 10,500 per piece.

The last section of their trend report is very important to read, something that I always mention in my presentations on the limitations of user manufacturing:

"Now, we're not saying every consumer is going to design and manufacture his or her own furniture or appliances. Rather, MIY is yet another piece of the participation puzzle: enabling those consumers who feel like it to call the shots, bypassing traditional players. In future briefings we’ll address the implications of what this choice – being able to consume ready-made or create their own versions of anything and everything – will mean for the behavior and expectations of younger generations."

Context:
- The orginal Trendwatching report

- My original report about user manufacturing and my definition of this idea

- My earlier report about Ponoko (more here).

- My earlier report about the low cost 3D printers

- If you can read German, Jochen Krisch had many excellent postings on user manufacturing in the last months, a very good staring point is his recent listing of all 3D printing services on the web.

- A very good starting point also is press reports of Z-Printer, a manufacturer of 3D printers used to make custom objects.

November 10, 2007

MIT Technology Review on Ponoko: "Ponoko wants to give customers the tools to design and sell whatever they want."

How Ponoko works (Source: Ponoko.com)Last week, Michael Gibson published a very nice analysis on Ponoko in the MIT Technology Review. I wrote about this company before, and the article has a nice summary of the recent developments of this user manufacturing start up.

Gibson writes:

"For most companies, product design and development is a long process of trial and error, involving, among other things, in-house designers, committees, timed product releases, and, ultimately, customer feedback. Until a product sells, or if it doesn't sell, it takes up costly shelf space in either stores or warehouses.

But by letting individuals dream up, make, and then sell unique products on demand, Ponoko is attempting to eliminate the product-development wing. Ultimately, it hopes to eliminate the need for a centralized manufacturing plant as well, by recruiting a large enough community of digital manufacturers--people scattered around the world who have 3-D printers, CNC routers, and laser cutters. Moving the site of production as close as possible to the point of purchase will reduce the need for long-distance shipping.

"Just as personal computing went from the mainframe to the desktop, and the result was distributed desktop computing, we see the same trend occurring with digital manufacturing, as it moves from the warehouse to the desktop," says Derek Elley, the chief strategy officer for Ponoko."

At the end of the article, Gibson quotes Phillip Torrone, a senior editor at Make magazine, who tried Ponoko to create a custom stand for his iPhone:

"They did everything that was required for me to get my product," Torrone says. "Their tutorials are fine; the templates were good examples. Pretty much, they did everything right. Now the question is, is there a demand? How much money does a company like this need to make to stay afloat?"

Ellery's answer is that, eventually, Ponoko's revenue will come entirely from digital services, not from manufacturing fees. The company intends to develop six revenue streams, including ad sales and commissions on design purchases."

For more analysis, head to the full article.

Ponoko and related services, and the corresponding business model, are the theme of my upcoming webinar with Pure Inisghts. More information here!

November 09, 2007

Webinar: The Next Gen of Mass Customization: User Manufacturing, Instant Companies, and Customer Co-Creation (Nov 29, 2007 on your desktop)

How a new infrastructure is enabling consumers to become instant manufacturers – and your future competitor -- 10% discount for MC&OI Blog readers

Webinar on the future of mass customization

I am coming back to your desktop. After the large success of an earlier webinar on mass customization, London based Pure Inisghts is organizing a second webinar on the theme, this time around my new favorite topic of user manufacturing.

The topic: We are used to have a networked laser printer on every desk in our office and in every home, enabling us to print documents on the spot which a few decades ago demanded a specialized manufacturer. The same may be happening with the production of many other goods. Today new production technologies ("fabbing") and advanced design software allow average users to produce almost everything – on their own desk. Welcome to the factory in your kitchen.

This session will discuss the upcoming user manufacturing trend, a development that recently is taking shape in larger scope and scale: User manufacturing refers to a public available software, manufacturing, and distribution infrastructure that enables creative users and customers to design, build, and sell own creations to a larger public – without the traditional investments in setting up a business. User manufacturing supplements – or substitutes – mass customization strategies which many companies have implemented. It also may become the most efficient strategy to serve the long tail of variants in many industries.

Consider Spreadshirt, one of the world's largest producers of graphic t-shirts. This company just allows everyone to create an own assortment of designs, and then sell this assortments in highly targeted retail outlets, online and offline, to a small market segment the user knows best. Thus, Spreadshirt does not have to predict the long tail of heterogeneity of fashion products, but just focuses on allowing users to create and sell this assortment by their own.

User manufacturing is enabled by three main technologies: (1) Easy-to-operate design software that allows users to transfer their ideas into a design. (2) Design repositories where users upload, search, and share designs with other users. This allows a community of loosely connected users to develop a large range of applications. (3) Easy-to-access flexible manufacturing technology. New rapid manufacturing technologies ("fabbing") finally deliver the dream of translating any 3-D data files into physical products -- even in you living room. Combining this technology with recent web technologies can open a radical new way to provide custom products along the entire "long tail" of demand.

User manufacturing builds on the notion that users are not just able to configure a good within the given solution space (mass customization), but also to develop such a solution space by their own and utilize it by producing custom products. As a result, customers are becoming not only co-designers, but also manufacturers, using an infrastructure provided by some specialized companies.

The webinar will discuss recent trends and case examples of the user manufacturing trend. We also will compare the business models of companies which are building on the user manufacturing trend and which implement and operate the underlying infrastructure ´for creative users to become manufacturers.

WebinarPlanned session outline:

- A short review of conventional mass customization thinking

- Which recent trends and developments enhance these strategies and how mass customization is related to “The Long Tail” phenomena

- What is user manufacturing, and which trends does this strategy support?

- What are the components of an infrastructure that supports user manufacturing?

- A review of business models of established companies and recent startups which already successfully benefit from the opportunities of user manufacturing

- A discussion of the major challenges and open issues in this domain

- Session wrap-up: Idea for further action


To register, please go to http://www.pure-insight.com/webinars/mass-customization-next-generation and use promotional code aix (case sensitive!) wenn registering for a 10% discount.

Note: You also can download the webinar after its initial live broadcast – but only when joining live, you can interact and ask direct questions.

All further information can be found here.


Context information

- If you prefer to see the content of this webinar in action, a seminar on Fabbing and User generated Manufacturing in Essen, Germany, provides a great opportunity on Nov 22.

- My earlier posts on user manufacturing

- Article in CNN online on the fabbing trend

- Article in New Scientist on the fabbing trend

- Article in Make magazine on how to use a fabbing device

Rethinking Business: Products of tomorrow: Fabbing, personalization & custom manufacturing (Essen, 22. Nov 2007)

RethinkingbusinessnA VERY interesting focused event on the new world of fabbing, laser sintering, user manufacturing, and how to make business with this will take place in Essen (Germany) on Nov 22 afternoon & evening. Hosted by Z-Punkt, an innovative trend consultancy, and taking place in the Zeche Zollverein, a spectacular industrial location, the conference promised to become a real eye-opener and point of discussion.

For more information on the theme, have a look on this previous blog post: I will host a webinar on the same topic of user manufacturing on Nov 29 in case you cannot travel to Essen, Germany, for this event.

For a list of all speakers and the detailed program, please download the event flyer.

The event will be in German language, so all the following announcements are in German language as well.

Erfahren Sie, wie neue Materialien zu Innovationstreibern werden und warum der 3D-Druck das Business revolutioniert. Die Konferenz "Rethinking Business #02. Produkte von morgen" findet am 22. November 2007 auf der Zeche Zollverein in Essen statt. Themenschwerpunkte: Neue Materialien und individuelle Produktion.

Und noch mehr Informationen zum Thema finden Sie in einen Interview mit Frank Piller auf dem Z-Punkt-Blog.

Drucken wir in ein paar Jahren unser Geschirr jeden Tag frisch aus unserem persönlichen 3D-Drucker aus? Und werden die Fallschirme der Zukunft aus Nano-Spinnfäden gefertigt? Wie neue Materialien die Produktwelt von morgen prägen und welches Innovationspotenzial in einer individualisierten Produktionsweise steckt – das diskutiert Z_punkt im Rahmen der Konferenz „Produkte von morgen“ am 22. November 2007 in der Zollverein School of Management and Design in Essen.

Die zweite Veranstaltung im Rahmen des Konferenzzyklus „Rethinking Business“ setzt den Fokus auf „Neue Materialien und Individuelle Produktion“ – und schlägt dabei die Brücke von der Vision zur Praxis. Der nach dem Open-Source-Modell „fab@home“ für 2.000,- Euro gebaute Prototyp eines einfachen 3D-Druckers geht während der Konferenz live in Produktion und vermittelt den Teilnehmern einen Eindruck von den zukünftigen Möglichkeiten einer Fabrik im Taschenformat: Mit einem für Endkunden erschwinglichen 3D-Printer könnte das Ausdrucken von Alltagsprodukten nämlich bald flächendeckend zu Hause möglich sein.

„Uns beschäftigt im Rahmen der Rethinking-Business-Reihe die Frage, wie die Wirtschaft der Zukunft funktioniert. Dieses Mal interessieren wir uns für die Produktwelt. Wir fragen: Wie sehen die Produkte der Zukunft aus? Wie werden sie entwickelt und hergestellt? Und wie müssen sich Unternehmen aufstellen, um intelligente Materialien und individuelle Produktion als Innovationstreiber zu nutzen“, sagt Andreas Neef, geschäftsführender Gesellschafter von Z_punkt.

Darauf muss die Wirtschaft vorbereitet sein – wie einst beim Siegeszug des Personal Computers. Dr. Matthias Lüken, Produktentwickler bei Henkel, und Dr. Sigurd Buchholz, Technologieexperte bei der Bayer Technology Services GmbH, berichten aus der Industrieperspektive über Anwendungsmöglichkeiten und Innovationspotenziale einer individualisierten Produktionsweise.


Weitere Infos:
Rethinking Business #02. Produkte von morgen

22 Nov 2007, 16:00 - 21:30 Uhr at Zollverein School of Management & Design, Essen

http://www.rethinkingbusiness.de

Programm-Flyer und Anmeldung online (Studenten können für nur 50 Euro teilnehmen !)

Info: Silke Schneider (schneider@z-punkt.de)

November 04, 2007

MCPC 2007: Finally a Conference Report & Review

Cover of the MCPC 2007 ProceedingsThe MCPC 2007 now is over since almost a month, and finally I get the time to restart blogging. Immediately after the conference, my teaching period at RWTH started, and I was very busy in keeping my students happy.

What to write? The MCPC 2007 was a terrific and very rewarding event. We were a great bunch of several hundreds of people at MIT and HEC Montreal, and the depth and quality of discussion was amazing. To get an overview, you can download all abstracts of the conference here. You also can order the full-text proceedings here.

I will not provide a long conference report here but let our participants talk. We received this quotes after the conference, and they summarize very neatly what was special about this conference:

"Thank you for organizing the best conference I have ever attended. This conference gave me a lot of power, ideas, and inspiration for my future research. I have been struggling in my research regarding MC for footwear for ten years. Few researchers are studying MC for the footwear industry in the US, but learning that many researchers and firms are tackling this issue in other countries, gave me inspiration. In addition, many colleagues don't realize the enormous potential of MC. Now I can perceive of a clear future direction for MC after attending this conference." Sage Endo, School of Business Administration, University of Mississippi

"Excellent conference. I thought Joe Pine's talk was enough to make the
conference worthwhile (it was) but then the rest of it was beyond my
expectations as well. Congratulations." Suzanne Loker; Cornell University

"One of the best, if not the best conference I've ever been to. Right mix of
theory and practice." Oinonen Sami, Nokia

"It has been one of the most rewarding conferences I've have attended. It was really
well organized as it brought together a heterogeneous group of people
who usually don't interfere with each other. The complementary competencies make an ideal arena for some really exiting stuff to happen." Christian Thuesen, NCC Construction Denmark

"It was an eye opener and I can't remember a time when so much new information (at least for me) was crammed into such a short time." Art St Onge, President, St Onge Company

"Seeing so many people trying to forward mass customization across so many different disciplines was very inspiring and I'm already looking forward to the next conference!" Monika Desai, Footwear Entrepreneur, Boston

And one note made all of us very proud:

"Thank you so much for getting me to speak at this week's event! I thoroughly enjoyed it, and seeing what a great group of folks you have brought together to push forward the state of art in Mass Customization." B. Joseph Pine II, Author of "Mass Customization"

Joe gave a really inspiring talk to start the conference. It almost was a journey though his life, starting with the very first research on mass customization and ending with its most recent book (just published this month) on Authenticity.

Joe agreed that we can share his slides and so you can follow his thoughts at least partly on paper. Download his presentation here. (Including Joe's personal comments on screen during the presentation!).

For more conference reviews, several blogs have provided feedback:

A great large and extensive conference report can be found here: http://no-retro.com/home/category/mass-customisation/

Ronal Reddington from the Made For One Blog collected a selection of feedback from our visitors posted in several blogs. He could not make it in person to the MCPC; but contributed with this selection! Thanks a lot, Ronal!

Based on his original summary, here are some quotes and links to more extensive reports:

First off, Peter Semmelhack of Bug Labs, who spoke at MCPC 2007, wrote briefly about the event on the company’s BugBloggers weblog. For some pictures, just look here.

As Ronal Reddington wrote, Bug Labs is producing an open source, modular consumer electronics platform which will allow individual users to customize gadgets. I am really looking forward to their launch at the end of this year.

Elaine Polvinen, Professor of Fashion Textile Technology at Buffalo State University, published her thoughts on the MCPC Business Seminar in Montreal on her Virtual Fashion Technology blog. Her conclusion:

"The conference was short, and jam packed with interesting presentations highlighting the latest developments in mass customization and personalization. Someone mentioned at the conference that an obstacle preventing wider scale use of mass customization and personalization was a system to input and save standardized measurements. As I listened to these comments I remembered that such a system was recently developed in Korea called i-fashion."

I-Fashion was represented with several talks during the MCPC research conference at MIT.

Michael Galpert, Chief Operations Officer of Worth100.com, shares his notes on MPCP 2007 Pre-Conference Workshop at MIT. Real notes, but interesting to read (especially for me to see what people note while I am talking :-).

Adrian Bowyer of the RepRap digital manufacturing machine (3D printer) project, posted about his journey to Boston and how he set up one of the ‘Darwin’ 3D printers in the conference lobby. This was one of the great exhibits we had a MIT !! And one of the most interesting discussions we had a MIT: The upcoming world of user manufacturing where cheap manufacturing infrastructure will allow users to make directly what they want ... without having to wait for a manufacturer to set up a traditional mass customization system for them.

Another home fabbing device we had on the conference was the famous Fab@Home machine from Cornell university (I wrote about this before in this blog).

Robert Freund reports in German, but larger detail on his impressions from the conference and the feedback he received.

Ruben Robert of open innovation accellerator FellowForce has published a short summary of his MCPC presentation ‘The Business Smarts of Strangers’ on the FellowForce blog. And FellowForce also gave us their innovation widget for free to gather feedback and ideas for the next MCPC 2009 ! (See it on the conference web site),

The writers of the OPENeur blog also participated át the MCPC 2007 – here is their preview.

Adam Fletcher from Spreadshirt also reported from its MCPC 2007 trip which took place while he was very busy in running the "Open Logo project" for Spreadshirt: Posting 1 and Posting 2

So: A great event with great people and really interesting discussions. The next conference will be in Europe in September/October 2009 –we have not decided yet where and are taking proposals from interested universities who want to host the 2009 conference. if you are interested, you drop me a line!

Update: On configurator-database.com, you find a number of MCPC 2007 conference pictures, but -- first of all -- a number of great videos with some prominent participants.

More information:

You still can order the proceedings: They are a pretty expensive 149 USD for the booklet and CD-Rom, but the price included VAT (19% sales tax) and international shipping. The proceedings include many of the papers in full text or extended abstracts, plus access to a special web site with about 40 slide sets of the presentations and the pre-conference workshops.

June 03, 2007

User Manufacturing and Crowdsourcing in New Zealand: How Ponoko enables creative users to create, manufacture, and sell digital products online

How Ponoko worksPonoko is a user manufacturing platform based in Wellington, New Zealand, where anyone can click to make, buy and sell digital products. Users upload designs, Ponoko manufactures them for them using rapid manufacturing technology, and send the result to users. If they like and approve the result, users then can start to sell their designs (and products) to others using Ponoko’s online shop and distribution system. And as in many ventures, the initiator of the business was a frustrated user who could not buy what he wanted to fulfill his needs. After reading about the idea of personal fabrication by Neil Gershenfield at MIT, a business was born.

I asked Dave ten Have, Ponoko's founder and CEO, to describe how the company was founded and what the team wants to achieve. With the help of Steven Kempton , Ponoko’s chief blogging officer, the following guest article came in:

Ponoko was founded on the idea that making or buying individualized products shouldn't be so complex, time-consuming and at a high cost, both financially and environmentally. It should be an enjoyable experience, where you can focus on the design and not be overly limited to what resources, materials or tools you may or may not have or know about.

The idea for Ponoko came from software entrepreneurs Dave ten Have and Derek Elley, both of whom have made a number of things where each experience left a sour taste. A particularly disappointing project was Dave's experience in designing some wall art - a skateboard shape made of dark rich wood with mother of pearl inset designs. This small project took way too much time than Dave had anticipated – two years in fact. It took an incredible amount of phone calls and emails to multiple parties (mostly engineers who didn't have an interest in creativity/art). In the end, it cost a huge amount for an unpleasant making / buying experience – and when it turned up, it was wrong and had to be sent back. The worst part was having to go through the horrid process all over again. (You can see Dave's personal blog for pictures). After this and other disappointing experiences in making individualized projects, they founded Ponoko.

Encouraged by the rise of the Internet connected 'creative-class' along with smarter, faster, smaller and cheaper digital manufacturing hardware (laser cutters, CNC routers and 3D printers that connect to your everyday PC), Dave and Derek formed a plan to solve these problems. They started with the premise that the personal computing and the personal manufacturing industries have strong parallels, realizing that one day everyone will be able to create and make any product from their own home. This led to the idea of mass-individualized products created by the Web community and made on a globally distributed network of manufacturing hardware controlled from any PC.

Today's product making and distribution model is financially and environmentally unsustainable. It's also under pressure to digitize like the music and video industries have. Because today's 100-year old product making and distribution system is so ingrained into our every day lives and delivers so much benefit, problems are not so obvious. But when was the last time you made something?

Making products today does not come easy – some major problems exist:


* Making and delivering (individualized) products is a time consuming, complex and expensive process. This pain does not fit well in a world that is increasingly in demand for instant satisfaction from mass personalized and customized products at low cost.

* Product making and distribution is cost prohibitive for new entrants without relatively deep financial reserves. This is stifling mass creativity of real products and the progress of humanity on unimaginable fronts.

* Low cost mass production and global distribution relies upon using lots of cheap energy and labor. But these two resources are running out.

* Product making and distribution is a major contributor to the global warming problem (according to the WRI, perhaps 20% of the problem). Being environmentally unsustainable, the increasing 'carbon currency' costs also make the current model financially unsustainable.

* Finding individualized products is very difficult and buying such products is a time consuming, relatively complex and expensive burden. Why is there no easy to find supplier of low cost personalized products?

These pressing problems illustrate that a new product making and distribution process is required. Our solution is made possible given the rise of the Internet connected 'creative class' along with digital manufacturing hardware (laser cutters, CNC routers and 3D printers that connect to your everyday PC), and production materials.

The idea of Ponoko is to address these challenges and to deliver the future of product making and distribution to the mass market, today. Ponoko shall deliver the following benefits:

Less risk. On-demand design and manufacture is made possible, so work does not need to be commenced until a consumer makes a purchase. And because product designs can be sold to a large global audience from day one, pay back periods can be shortened.

Lower costs. With Ponoko, creators can now ship digital product designs with the click of a mouse, not physical products requiring a pocket full of cash. This is Apple iTunes for products, but with YouTube style user-generated content.

Instant scalability without cost. Ponoko's distributed manufacturing model means the creator's cost and time frame to manufacture a product for 1 customer is the same as for 1 million customers. Creators can sell millions of products on-demand at 'no' extra cost.

Increased control. Ponoko is specifically designed to provide end-to-end visibility & control over the entire product making and distribution process.

Less complexity. By connecting creators direct with consumers, the traditional supply chain complexity involving a manufacturer, distributor, wholesaler and retailer is eliminated.


But also for consumers, the system has a number of benefits. The main advantage are low cost individualized products. Because no physical product exists until purchase, product design collaboration makes it possible for everyone to co-create and personalize 'almost anything' they need & want. As adoption increases, prices for Ponoko's design-to-order and made-to-order commodity type products will become unrecognizably low.

We are in beta phase at the moment, so if you're interested to find out how this all works and to help us make it the best making/buying experience you've had, please sign up.

Context:

- Ponoko Blog
- Previous posts on the user manufacturing trend
- Neil Gershenfield on personal fabrication

May 08, 2007

Open Design by Ronen Kadushin

Open Design Exhibition in BerlinExhibition of his latest open designs in Appel-Gallery in Berlin, May 12-20, 2007

A frequent topic in my public lectures is the “open design” project by Ronen Kadushin, an Israeli product designer living in Berlin, Germany. Ronen created this product line to close the creative gap between product design and other fields, such as music, graphic design, animation and photography that are traditionally more connected to political, social and economic flows and issues. Inspired by the Open Source movement, he released the designs under a Creative Commons license, which means that you are allowed to reproduce them for personal use. Each design can be downloaded along with a description and a 'blueprint'.

“Industrial design is becoming more and more a toy for rich people … dominated by large names and big companies”, Ronen once explained to me in an interview. Industrial design industry is monopolized by a number of large producers (manufacturing and distributing the designs), focusing on the concepts of less than 150 “famous” industrial designers whose concepts are recognized. All the thousands of other well talented designers are just serving the elite. His intuition was that this system was just producing too much “waste”: Even of the more established designers, only one out of twenty design concepts are becoming products, the rest is just creative waste.

As a result, the concept of Open Design was born. The idea is to find a new logical method how design could be working, using open source software as a working model. His designs are two dimensional "cutout" represented as digital information. It relies on the internet's communication resources, to publish, distribute, and copy the designs under a CreativeCommons deed. Coupled with the flexibility of CNC production methods and their broad availability due to new enablers like emachineshop.com, all technically conforming designs are continuously available for production, in any number, with no tooling investment, anywhere and by anyone.

The latest developments and objects of this project will be exhibited in Berlin in a new exhibition in the Gallery “Appel-Design” (Torstrasse 114, 10119 Berlin Mitte) from May 12 to May 20. Meet Ronen during the exhibition’s opening on May 13, 6pm.

For more information on the exhibition, click on the picture or go to Ronen’s website http://www.ronen-kadushin.com.

May 04, 2007

CNN on User Manufacturing and Fabbing Your Products at Home

Fab at home printerDean Irvine from CNN Online reports in a recent article on a new project, Fab@Home, that wants to provide a machine that can make anything, even itself -- and this in the comfort of your home. What sounds like the dream of a science fiction author is a device developed at Cornell University by Hod Lipson, Assistant Professor at Cornell's Computing and Information Science department, and Evan Malone, a PhD student.

Lipson and Malone's machine is different to conventional rapid manufacturing technologies in several reasons: First, it can use a number of materials, from plastics to metals with a low melting point. "This makes them useful for making parts or components, but not for making complete systems. We're aiming to make integrated systems, including circuitry and sensors," Lipson is quoted in the article.

Second, the machine is not a proprietary technology, but open source machinery.

DIY fabbers have been able to download plans on how to make their own Fab@Home devices from the web site and are able to build it using off-the-shelf components for around $2000, or buy a kit for $3,000. The machines can then be run from software on a desktop computer. Unsurprisingly the current model is more rudimentary than professional rapid prototyping machines.

Lipson: "Since the machine has been out there people have been experimenting with all sorts of materials including food. We've seen a lot of chocolate, cheese and peanut butter-based creations. This might not be the way the machine is used in the future, but it just goes to show how adaptable and open the creative impetus it is."

Lipson thinks that digital fabrication is currently in a similar situation to that of computers in the 1960s, but instead of kits in the hands of enthusiasts and boffins, the fabbing machines can be developed by creatives across the world thanks to the Internet, freeware and open source software.

"It's a project that will be perfected and improved thanks to the online community of designers and creatives. Getting it into the hands of the people is very important. All the software and components are open source so can be changed or modified according to what people want," he said.

While the machine still is in its early stages of development, the article comments on the potential impact of such a machine. This discussion fits into the vision of user manufacturing. In some quotes in the article, I am saying (please excuse this shameless act of self-promotion):

Piller: "It's hard to say if [Fab@home] will be in everyone's home in the next 20 years. It might follow the same trajectory as the laser printer. Who predicted that nearly every home would have one of them 20 years ago? What is certain is that in the long run it's sure to transform the manufacturing process, big companies won't have to focus so much on economies of scale. ... [For consumers], you won't have to wait for products. It will be similar to being your own publisher online, but with an enormous scope of what you can produce."

And how about replicating some Prada shoes or Aquascutum cuff links, Irvin asks in his article. Well, just look on Google Sketch-up and its repository of 3D designs. you will find an amazing number of reverse engineered IKEA furniture here.

"Already people are customizing designs of existing products, like Ikea furniture, using designs tools and these types of machines. It's small scale now, but if this becomes big, then Ikea are going to step in and say:'Hey, you can't customize our designs.' [But] if they're smart then they'll put these machines in their stores," said Piller.

And the basic idea of the IKEA business model of self assembly would become one of self-design (modification) and self production.


Read the full article here: http://edition.cnn.com/2007/TECH/science/04/26/fs.fabmachine/

Context: - The CNN article refers to a fabbed ladies shoe that is wrongly credited to my group. I wrote about the first laser sintered shoe in this blog, but its inventors and designers are Marc van der Zande from TNO Science and Industry and Sjors Bergmans from Concept Design who developed the shoe in a joint EU-funded project called CEC-made shoes.
- Another nice article about the project.

May 01, 2007

Recent Partnerships and Acquisitions Provide New Infrastructure For Launching Instant Mass Customization Offerings

It gets easier and easier to open an instant mass customization company. You have a great idea or design that you want to offer customized? But you do not want to mess up with manufacturing, fulfillment, or building a configurator? You are either a large existing brand, mass producer, or an individual consumer?

Never mind, a new bunch of mass customization enablers is helping you to set up instantly a mass customization value chain from design to delivery with a few clicks. Well, this is at least the promise of a number of mass customization enablers that can change the mass customization game.

A partnership by DemandMade with Exclusive Pro and the acquisition of Confego by Zazzle (see the previous two postings) have created integrated mass customization fulfillment systems in the US that can be utilized easily to open a MC or personalization business. Leipzig, Germany, based Spreadshirt offers a similar integrated value chain for the custom apparel business, with a smaller solution space, but an even easier interface to create your own mass customization business.

Years earlier, Germany based Human Solutions already have provided a similar integrated supply chain for custom garments including also custom fit and mass-bespoke tailoring. Their system, however, was based on more formal contracts and a traditional franchise system. It was not as easy to set up as your own customization web store at Spreadshirt or Zazzle.

I am curious to see how these ventures will play off and what kind of services will be enabled in the future. It never has been easier to open a mass customization business … what is happening here is the creation of a common infrastructure, think of a mass customization operation system that enables instant companies and user manufacturing in these domains.

So use these capabilities to create your custom world.

Context:

- Mass Customization Enablers I: Zazzle Acquires Confego to Move the Company beyond BtoC Customization Business
- Mass Customization Enablers II: DemandMade & Exclusive Pro Create Partnership to Deliver a Complete Custom Apparel Solution for Online Retailers
- User Manufacturing: The trend and developments

Mass Customization Enablers II: DemandMade & Exclusive Pro Create Partnership to Deliver a Complete Custom Apparel Solution for Online Retailers

Zazzle-Confego is not the only new partnership this spring. Also the second specialized mass customization enabler in the US, DemandMade , announced a new cooperation to provide a seaming less mass customization value chain by integrating product configuration with a domestic factory & fulfillment.

Hermitage, PA, based DemandMade provides technology and managed services for the complete mass customization value chain including consumer brands and retailers who wish to configure and offer personalized or mass customized products and factories who assemble made-to-order consumer products. The company was founded in 2005 by eBusiness veterans Scott Killian and Tim Brule, who pioneered eCommerce outsourcing when they launched FanBuzz in 1996 and the mass customization process CustomFan in 1999. One of the first online applications of mass customization, CustomFan was used to operate successful online merchandising programs for such brands as Coca-Cola, the National Hockey League, Peanuts, ESPN and the 2002 Olympic Games. The pair later sold FanBuzz to the television shopping network ShopNBC in 2002.

Last week, DemandMade has entered into a partnership with Rockford, IL, based Exclusive Pro, a provider of domestic apparel embellishment and fulfillment services specializing in retail programs using mass customization and personalization. Exclusive Pro's capabilities include full-service, single-piece tackle twill processes (twill, felt and leather), embroidery, heat transfer applications and private labeled fulfillment of single piece orders that are produced on-demand.

“We’ve combined a suite of Web-based tools specifically designed for apparel retailers with a domestic factory that is already using our platform to produce and fulfill single-piece orders,” said Scott Killian, DemandMade CEO, in a press announcement. “The result is a comprehensive solution for online retailers who want to launch a customized apparel or soft goods program.”
The combined offer uses an AJAX-based product configuration engine designed specifically for apparel items that online retailers can integrate with their existing online stores to offer personalized or custom apparel products. On the backend, the configurator is integrated with Exclusive Pro’s domestic production and fulfillment facility -- a complete solution that provides retailers with everything they need to launch a custom apparel program.
Terry Taylor, President of Exclusive Pro, says about his motivation to enter this partnership, “We have a long history of producing orders for single piece garments. However, the demand for our services has shifted dramatically in recent years to online retailers where the dynamic nature of these products can best be presented. This partnership with DemandMade effectively ensures continuity between the online experience and the production process.”

To see an example of the new product configurator, visit www.scenicstore.com/example